Alchemy craft
Pick a grade and an item — we will unfold it down to raw materials.
Craft tree
What to craft, what to carry out of the caches and how much at each level. Type in what you already have — the rest is recalculated; what you enter is stored in warehouse this browser. Consumption accounts for craft yield and chance: a recipe at 70 % eats one and a half times more material than its listed composition.
Any price can be replaced with your own — the tree and the shopping list are recalculated from it. An empty field uses our price, which is shown as a hint. What you type is kept in this browser.
| Position | Needed | Have | Left | Price | Craft | Sum |
|---|
Total to buy
A summary of the materials: one line per position, however many times it appears in the tree.
| Materials | Needed | Where to get it | Price | Sum |
|---|
Or out of caches
How many caches you have to open to collect the reagents you need. The chances inside caches are fixed, so the count is honest — but it is average: on short runs the spread is wide. One cache pours out several reagents at once, so the number of openings is set by the rarest one you need, and the rest arrive with a surplus.
| Cache | Open | What you need from there | Price | Sum |
|---|
Prices here come in two kinds. Forty-four materials are sold by NPCs at a fixed price — it does not move and is marked “fixed” in the “Where to get” column. Everything else comes from the market, if it is listed there at all: caches and reagents trade rarely, and a dash in the column means “nobody is selling it right now”, not a bug. Prices arrive per item and only for its own tree — the whole of alchemy is never handed out as one list.